AI Controller & Character attachment


I’m looking for a way to make my enemy character follow the player (in a FPS game).
I need to move it on a NavMeshBoundsVolume, to make it find its path in the level, and with C++.
I thought that I had to use a AI Controller, and I guess “attach” it to my Enemy class to use methods like “AI MoveTo”, but I can’t find C++ code for that, only blueprints :


Please how can I do that programmatically ?

Thanks for your help