The AIController can it be used to have an AI run multiple tasks or layered/stacked tasks?
I’m used to creating layered tasks in state machines in none UE4 AI systems.
Example
- Task_AttackTarget could have a state machine and it would run something like
— Task_MoveTo (move toward a target)
— Task_UseAttack (use an attack at location, this task could maybe do sub tasking for different attack types)
— Task_MoveToSafety (move away find a safe area)
I would like to learn more about the AIController not just stick a behavior tree.