AI_controller behave strange when is not in line of sight ( outside of screen)

Hi,
I am working on my first game ( formula/ racing manager),
I already have some kind of AI with blueprints, nothing extra fancy, but it works just fine. I created children of that AI, and each AI child posses only one vehicle.
it works fine even if I have 2 vehicles, they have really consistent lap times, i could let them race even for hours and no change…
but problem appear when I put more vehicles/ formulas in the game ( 6 in the video)

as you can see, while I have all of them on the screen, or in the line of sight, it still works fine, problem appear, when I switched camera to other vehicles and the ones who are NOT on the screen start to behave really strange and most of them immediately crash…

https://youtu.be/YD_hbEdnKuY

As I found out, issue is with chaos vehicle itself ( propably), respectively vehicle itself.

As you can see on the video,
in 1st run, i stopped simulation in 1st wrong tick. you can seen vehicle in the ground. It next tick it was able to fix itself, propably because it was already on screen.

in the 2nd run, i stopped simulation in 5th wrong tick, in this moment vehicle was beyond fixing and flew of the track.
this happens all the time when vehicle is ouf of screen or out of sight and in certain radius from camera, because other car, closer to camera didnt crashed

https://www.youtube.com/watch?v=LgxNhskuEpY

PS. i would like to ask some moderators to move this topic into UE5.0/ chaos vehicle section, since this is not AI topic anymore