Hi you useful bunch!
I’m having a hell of a time trying to get my AI to move to my player once they’ve spawned. I’ve got the spawning setup (and included the spawn default controller to) but I’m not 100% on how to go about getting the little buggers to move. This is what I have:
AIcontroller BP with pawn sensing - running a 360 FOV and a plenty big radius. The blue print is mapped as On see pawn > AI Move to (get player pawn > get actor location)
Separate enemy BP parent class of character - no graph, just the mesh and the collision/movement components. In the Defaults I have AIcontroller Class as my above BP
I’m having some trouble linking the two together though, to the point that I’m questioning if that is the best way forward for a super simple ‘spawn and move to player location’ mechanic
Help pretty please!