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AI code (nav and path)

// Mainly for @SNIPE34

AI code for custom path nodes and navmesh

  • Please note if there is an issue with posting this code simply ask me to remove it.
    Full credits are to those involved in the unreal script cookbook. I have simply implemented the code from a level designers perspective to elevate confusion with AI navigation, specifically setting CUSTOM AI to use CUSTOM path nodes.

**SEE ATTACHMENTS **

Instructions:
[spoiler]
Rename
MazeGameEnemies.txt
To
MazeGameEnemies.rar

// To create your own custom path simply create your own
PathNode_MyCustomPathNode01 extends pathnode
and replace every instance of “PathNode_SKELETON” or “PATHNODE_xxxx”

the final result will be as follows:
Please note the extra Underscore within the simulated function PathFind() after the replacement has been made
_PathNode_MyCustomPathNode01
^^ this underscore is essential as it is the array
The green highlighted text is your new pathnode and the extra red underscore should never be removed

[/spoiler]

Terrific TKBS I’ve downloaded and I’m studying it.

Besides you getting up to speed on code, to help I need to understand what kind of game you’re making, 1p, 3p and this helps too.

The problems you’re facing aren’t that huge, my code works. It’s only a matter of putting it in the correct places in your code.