// Mainly for @SNIPE34
AI code for custom path nodes and navmesh
- Please note if there is an issue with posting this code simply ask me to remove it.
Full credits are to those involved in the unreal script cookbook. I have simply implemented the code from a level designers perspective to elevate confusion with AI navigation, specifically setting CUSTOM AI to use CUSTOM path nodes.
**SEE ATTACHMENTS **
// To create your own custom path simply create your own
PathNode_MyCustomPathNode01 extends pathnode
and replace every instance of “PathNode_SKELETON” or “PATHNODE_xxxx”
the final result will be as follows:
Please note the extra Underscore within the simulated function PathFind() after the replacement has been made
^^ this underscore is essential as it is the array
The green highlighted text is your new pathnode and the extra red underscore should never be removed