Update : this works perfectly with 4.12 and I can’t wait to get it into my game. Unfortunately I can’t get it to compile with 4.13; it gives me errors :
I seem to be doing something wrong. I’ve tried migrating the code from your demos and I’ve tried a disk level copy yet when I place the BP_CitizensGenerator_01 the generated citizens just stand where they were spawned. This is the case with and without setting it to crowd following or adding POIs.
I’m seeing the following at startup :
And indeed the files under AICitizens/AI/EQS seem to be empty.
Copy DefaultEditorPerProjectUserSettings file from the config folder to your project config folder or check Environment Query System in the editor preferences in experimental tab to solve the errors. You can read the documentation for migration information.
Try to drop Nav Mesh Bound Volume, if citizens are not moving.
Sorry, I should have mentioned I did enable the environment Query System as covered in the documentation. I did not copy the DefaultEditorPerProjectUserSettings because i didn’t want to lose my other settings. Also, this is for 4.13. I’ll try dropping the Nav Mesh Bound volume and report back.
I tried appending the contents of DefaultEditorPerProjectUserSettings to my existing one as there seemed to be no conflict and still have no movement from the Citizens.
I’ve isolated the problem. I took one of the working demo scenarios and replaced the plane that the citizens were standing on with a landscape and the citizens stopped moving.
Vermun, I really need this resolved or this otherwise wonderful product is unusable for me.
I’m afraid I didn’t. I had to move on to some other features and only just yesterday started digging into the AI controllers myself in hopes of correcting the problem.