AI chasing enemy is not chasing

It is such a simple blueprint and I still cant understand what i am doing wrong. When I press play it print strings NO and I have no idea why.

I have used a AI perception on my player, I still dont know why its not working.

Plug “Event Begin Play” to Ai Move To node. Pawn sensing as well so both togheter. At least thats how it works to me… Without the event beginn play plugged to “ai move to” my ai isnt moving even if the pawn sensing is connected to it… Use a sequence node if you need to for the event begin play…

Is your ai moving like this ? If no try with the event begin play above… If it print strings no then the ai isnt getting to the destination set which i think your ai aint moving right ?

I got it to work. I had to use the navmesh bounds volume. But the thing is that I want it to chase me even without any floors since the enemy is hovering.

Found my solution. For anyone wondering this is how I did it

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