@IamIamIamK1 Did you ask me? Partly, but Not really.
I found that when my player touches AI, it forces them to do the jump anim, or get airborn.
And I was able to reduce this, so they dont fly off crazy.
I have 2 setups:
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I have it where my Player can push AI (nudge to the side), but they cant nudge me (which I do want). If you want this, I will have to get back to you tomorrow and post my Collision channel pics.
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And I have a different setup where my Player has Modular meshes + Physics set in the Anim BP only. And whatever I did for #1 didnt work for #2 modular meshes. So see my thread for that, I had a bug where collisions were turned off (and got it fixed):
How to get Collision channels working on Character BP-SK that has Physics asset set in Anim BP? -
But if someone has a guide on how to setup normal nudge physics, let us know. (Even physics object that I push (added Physics Component), wiggle and glitch - not natural). Because the default Engine values are insane and idk exactly what to throttle.
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I also found this paid asset, but not sure if it does what I need. Prefer if someone can teach me. ActorPush in Code Plugins - UE Marketplace