AI Character using move to stops before reaching destination

So i am spawning in an ai character and its supposed to move to a location, theres no obstacle in the way, its a straight clear line with flat surfaces. If i use 3cm/s (normal speed for my project needs) it stops a little distance after spawning, but if i use a higher speed like 10 or 20 or 50, it makes it to the destination. I have tried everything with nav mesh and messing around with settings but nothing seems to work. Please help!

Hey @Pheonix00!

Just curious… if you’re going 3cm/s, how far is the goal from your starting point?

I’m wondering if it isn’t a combination of your acceptance radius on the moveto being too high and the brake on your movement component being off as well, be that softer or harder than it needs.

Try adjusting the acceptance radius to like 1, keep in mind if you’re doing cm 1 is 1cm. So it should start stopping when it reaches 1cm from the goal. If it’s set further, it could start slowing down as soon as it hits the acceptance radius, at a braking power set in your movement component.

Hope that helps! Let us know how it goes!