Hey guys!
I’m a bit of a newbie here, just begun with unreal a couple of weeks ago. I hope you can help me out.
I’m taking a course on artificial intelligence, and I thought I’d do my last assignment with unreal engine, to test how it all works there. The thing is, I have no idea if it can be done in unreal. All I’d really need to know if it’s a plausible thing to do with the engine, and if it is, at least a bit of intro on how it’d be done.
The idea is as follows: (This would be a 2D app, by the way)
An intelligent agent must “roam” around a confined space randomly without stop, if it hits a wall, it must turn to another direction.
The user has the ability to place different shapes (maybe geometry) in the world. Let’s say, the user add a circle into the world.
So, when the intelligent agent comes in contact with this new circle, it must begin to follow the circle’s contour (it’s perimeter in this case) indefinitely, until a button is pressed or the item is removed.
I understand the logic, our agent must have some perceptions, and based on those, it can determine what’s near and then choose what to do.
I hope I made myself clear enough. Is there any way to do this in the unreal engine? That would be awesome!!!
Thank you guys in advance for every answer. You are the best