Been working on getting into making AI Characters that use Animation Blueprints.
My current AI now walks/runs between multiple targetPoints in an array that are chosen at random when the AI is supposed to move.
This has been working nicely so far. But I’ve recently noticed that the AI will stop playing its walking/running animation from one specific point to another. It’ll just slide across the ground/terrain in one direction between the two points, but work in the other direction.
Has anyone come across this?
The navmesh should be working just fine between the two points. I can’t see it being broken when viewing it in the editor. Also tried rebuilding the navmesh to no avail. Adding more targetPoints doesn’t seem to affect those two points specifically.
The animation Blueprint is set to play the Walk/Run animation when the velocity in the X or Y axis are larger than 0.
As the model moves, it does register that it should be walking/running without fail.