Hi folks, I’m following this AI tutorial :https://docs.unrealengine.com/en-US/…ees/QuickStart
The quickstart for the behavior tree.
As well as the find player service
When the player is seen by the AI, the AI chases him. As you can see, I print what is within AI’s radius of awareness, and what he can see in his LOS to the player
When the game is created, there are a cube block the LOS between the player and the AI, the behavior tree stuck at the service.
However, once the AI has “see” the player,the AI will keep “seeing” the player even if he cannot.
Is there a problem with the service to find the target to chase or maybe there is something wrong elsewhere?