Hello everyone, I’m struggling for days trying to figure out how to make my AI avoid fances (static meshes) that my player character spawns, just like in a tower defense game. The AI character have a simple move to location to a target, and what I’m trying to do is building (spawning) fences that change its navigation by just avoiding those. But I can’t get it to work. I already tried changing the Runtime to Dynamic, all the objects to Dynamic and so on.
Can you guys help me?