AI character acceleration before max movement speed

Hi there!

I am trying to make some basic enemy AI that runs up to the player and hits him with a simple melee attack. Like a zombie. But I don’t know how to have my zombie move around without that first few seconds of acceleration before reaching maximum movement speed. I want him to move at a consistent speed, without having to re-accelerate from a stopped position. What settings can I change in the Character Movement component to achieve this???

Try setting MaxAcceleration to something very high.