Hi, i have a Character and i`m trying to simulate movement on “Ice surface”. It works good while i control Character by myself (with inputs). I press button and the Character starts moving, i release button and the Charachter stops movement very smoothly
But when i try to use AI for controlling this Charater (Behavior tree, or simple MoveTo in Blueprint) it work not like on ice. The Character moves to destination point by MoveTo, but when achive the point the Character stops instantly and dont use any Deceleration parametrs from CharacterMovement
It is very old problem, i have found posts about this from 2015
Does any solution exist for this problem?
Hi, tnx , it`s worlks like i wanted )