I’m working on a very simple game. I have a car that follows waypoints, but the car doesn’t turn realistically. It just snaps to the direction of the next waypoint. I don’t even need the wheels to turn, I just need the car to turn like a car should when it turns a corner etc. I followed this tutorial to setup the waypoint movement and I noticed that the ai character in that video at least rotates when turning around. What am I missing?
Have you setup the car as an actual pawn that performs how you want it to when you are controlling it yourself?