AI Car Blueprint

hi guys,

I’ve created a racing game where the player goes along the track passing through checkpoints, I’m on creating an AI Blueprint that utilizes the checkpoints to use as its target points to work as a pathing for the AI Car…

However how would I go about this?
I’m pretty new to Unreal, I’ve used the Time attack tutorials to create the checkpoints so you guys have a reference, I want the AI car to follow these points and also activate the checkpoints for themselves so I know if they win the race or not…

If you could help me out it’d be hugely appreciated.

if you need anymore info just let me know