I’m using Unreal Engine 4.14.3 from source code on github. I’m making a multiplayer game. When I spawn about 60 - 80 enemy pawns (in different location), some of enemies can’t move… I check all NavMesh and it is okay, active pawn can move to area that disable pawn can’t. When debug, the result of “AI Move To” is abort …
I tried a lot of suggestions with google but it’s not work…
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Check Collision - There is no collision on that area.
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Check NavMesh - It’s pretty okay, some enemy can walk on area that disable one can’t.
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Try to use “Simple Move To Actor”, “Simple Move To Location”, …
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Try to reduce enemy pawn, it’s work…
I’m not sure is it a bug or not. Do you guys have any suggestion?
*Ps. Sorry about my english. I know it’s not good.