Im having this problem, after already creating 2 integer variables for health i have set up AI to follow me and fight me tho only i could kill/hit him, tho after copying the blue prints from ai to my player and the ones from my player to ai i can not reproduce the same outcome the other way around i want the ai to be able to hit me and for my health to drop then die like i can to him here is my current blue print setup on the ai. http://s27.postimg.org/u859d56dv/AIBLUEPRINT.png
image upload
this si the video i worked from i just wanna do it the other way around so that the AI can kill me, i have already added attack animation and even hit stats yet my character stil wont die ??? watch?v=DAAgCqgn2wQ
I like to put in a âPrint Stringâ node down every step until I figure out the problemâŚStart with collision, then with the cast to the character, then when itâs life goes downâŚjust keep putting in print strings until you donât see one say âHelloâ in the cornerâŚ
also you can âShift f1â when the game starts to get your mouse back (if it takes itâŚif not just use your mouse) to switch that âDebug filterâ at the middle top of your screenshot to your enemy or player and watch to see whatâs firing and which way your branches are firing and what notâŚhelps with a dual screen though and I donât know your set upâŚ
lastly if youâve still issues take a gander at my videos in my WIP threadâŚif you follow along there youâll be able to do anything I show in that first few videos cause I walk you through how I went about itâŚ
Good luck yoâŚ
Cast
Yeah that is what i do and i think the problem is within the cast to character node, Everything connect perfectly tho the object string that is connected to hit actor says âreference actor= noneâ when you hover your mouse cursor over it tho on my other character âMy actual AI characterâ it says actor is referenced". HELPPPP PLEASEEEE.