Ai cant hit me but i can hit ai???

Im having this problem, after already creating 2 integer variables for health i have set up AI to follow me and fight me tho only i could kill/hit him, tho after copying the blue prints from ai to my player and the ones from my player to ai i can not reproduce the same outcome the other way around :confused: i want the ai to be able to hit me and for my health to drop then die like i can to him here is my current blue print setup on the ai. http://s27.postimg.org/u859d56dv/AIBLUEPRINT.png
image upload

this si the video i worked from i just wanna do it the other way around so that the AI can kill me, i have already added attack animation and even hit stats yet my character stil wont die ??? watch?v=DAAgCqgn2wQ

I like to put in a “Print String” node down every step until I figure out the problem…Start with collision, then with the cast to the character, then when it’s life goes down…just keep putting in print strings until you don’t see one say “Hello” in the corner…
also you can “Shift f1” when the game starts to get your mouse back (if it takes it…if not just use your mouse) to switch that “Debug filter” at the middle top of your screenshot to your enemy or player and watch to see what’s firing and which way your branches are firing and what not…helps with a dual screen though and I don’t know your set up…

lastly if you’ve still issues take a gander at my videos in my WIP thread…if you follow along there you’ll be able to do anything I show in that first few videos cause I walk you through how I went about it…
Good luck yo…

Cast

Yeah that is what i do and i think the problem is within the cast to character node, Everything connect perfectly tho the object string that is connected to hit actor says “reference actor= none” when you hover your mouse cursor over it tho on my other character “My actual AI character” it says actor is referenced". HELPPPP PLEASEEEE.