I will be putting A link of my onedrive link for you to check. Please Check MyProject level first, it’s a basic third person project following the exact same steps where it works.
Then Check the DoorTest project, to access the level. Go to Sci-fi door system, go to levels, go to Level0, you will see it has 6 AI characters, 2 key objects, an animated staircase just like from MyProject and the key is not picking up, the AI is damaging even if they are not in range or hitting the player but still cause damage, and the door won’t open. I am confused and do not know how to fix this issue. In this same project, a TestLevel project is there as well in the same folder, It has 1 AI character, 1 Key object, instead of stair case, I Put an actual door which was supposed to be used, as I bought those door Assets from marketplace but now I can not use them. I have been stuck on this issue for over a month and can not fix this. If you need any more detail, you can email me and I can explain again in detail about each step taken to produce this.
Step 1: Put a Static mesh actor Stair case
Step 2: Add Matinee actor
Step 3: Animate the stair case to move a little bit on the right
Step 4: Add a trigger and put code in level blueprint
Step 5: When player is in trigger, the stair case will play the animation
Step 6: Add a key object or blueprint
Step 7: Add number of keys variable in ThirdPerson Character
Step 8: Connect that numberofkeys variable in level blueprint and key blueprint
Step 9: When the player picks up the key object, and comes in the trigger area, the stair case will move/play the animation