AI Blueprint Shooter Game Breakdown tutorials

Im trying to use the shooter game as an example basis for my own AI, Could we please have a full breakdown of the shooter game AI creation through Blueprints. Without having the functions and variables within our library it’s impossible to understand for a beginner of blueprints how the AI was accomplished. If one of the devs could do a video breakdown of the AI creation (or even a community member if they know how) this would be a life saver. Cheers