Hi, I’m trying to make my AI set a value on the blackboard when it’s spawned, but it keeps coming up with the error “Accessed None trying to read property CallFunc_GetBlackboard_ReturnValue”
Weird thing is when I drag and drop an NPC into the world manually, it will set the boolean correctly when I start the game, and follows the player or patrols the area as and when it should, but when I spawn the AI around my pawn on the begin play in the player pawn, I get that same error for each one spawned and they all stand still.