AI BEHAVIOR USING VERSE CODE

HELLO Does anyone know how to MAKE IT WHERE NPC ONLY CHASE A USER FROM A CERTAIN TEAM, for eXAMPLE TEAM 2 IS THE ONLY TEAM THAT CAN BE CHASED AND TRACKED DOWN BY NPC.
THIS IS THE CURRENT CODE: using { /Fortnite.com/AI }
using { /Verse.org/Simulation }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Animation/PlayAnimation }
using { /Verse.org/Assets }
using { /UnrealEngine.com/Temporary/SpatialMath }

Trexbehavior := class(npc_behavior):
BehaviorHelp : BehaviorHelper = BehaviorHelper{}
var Attack1 : animation_sequence = Trex_stuff.attack_tail

# This function runs when the NPC is spawned in the world and ready to follow a behavior.
OnBegin<override>()<suspends>:void=
    if:
        NPCAgent := GetAgent[]
        NPCChar := NPCAgent.GetFortCharacter[]

        NPCNav := NPCChar.GetNavigatable[]
        NPCFocus := NPCChar.GetFocusInterface[]
        NPCAnim := NPCChar.GetPlayAnimationController[]
    then:
        NPCSpawnPoint := NPCChar.GetTransform().Translation

        loop:
            Sleep(0.1)
            if(not NPCChar.IsActive[]):
                break
            if(NewTarget := BehaviorHelp.FindNearestTarget[NPCChar],NewAgent := NewTarget.GetAgent[]):
                spawn{NPCFocus.MaintainFocus(NewAgent)}
                NavTarget := MakeNavigationTarget(NewAgent)
                NPCNav.NavigateTo(NavTarget , ?MovementType := movement_types.Running, ?ReachRadius := 25.0)
                NPCAnim.Play(Attack1)
                Sleep(1.32)
                if(Distance(NPCChar.GetTransform().Translation, NewTarget.GetTransform().Translation) < 200.0):
                    NewTarget.Damage(50.0)

Is it possible where it does not attack all players but only players in a certaiin TEAM!!!:eyes:

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Fortnite.com/Characters }
using { /UnrealEngine.com/Temporary/SpatialMath }

See Create Your Own Device Using Verse | Unreal Editor for Fortnite Documentation | Epic Developer Community for how to create a verse device.

A Verse-authored creative device that can be placed in a level

BehaviorHelper := class(creative_device):

FindNearestTarget(FC : fort_character)<decides><transacts> : fort_character =
    var MaybeTarget : ?fort_character = false
    var CheckRange : float = 5000.0
    for(Player : GetPlayspace().GetPlayers(), PlayerFC := Player.GetFortCharacter[]):
        if:
            DistanceDiffernce := Distance(PlayerFC.GetTransform().Translation, FC.GetTransform().Translation) < CheckRange
            not PlayerFC = FC
        then:
            set MaybeTarget = option{PlayerFC}
            set CheckRange = DistanceDiffernce

    return MaybeTarget?