My Behavior tree is very simple.
- Find a Path Point from :
- Move to the path point vector defined
I was able to get it working among adding other tasks and I just recently had an issue where the character just STOPPED. No matter what I do, the live blueprint debug bounces back and forth between FindPathPoint and the Move to within the Behavior Tree
Below are my blueprints:
- Find PathPoint(BT _Task):
Behavior Tree while running, again bounces between FindPathPoint and Move To see below:
I have my navmesh, set the Ai Character to use the controller. Almost all variables are editable. Am I missing something?
Any thoughts would be very helpful!