AI behavior tree getting stopped?

The conditions marked red are the one that fail and stop underlying tasks to get activated. Not sure what you’re asking, but that’s what your screenshot shows. I see your IsAtLocation checks against the SelfActor - it sounds like a miss-setup. Also, I’d suggest adding a fallback task, conditionless, so that it catches all the unhadled cases in a controlled manner.

Cheers,

–mieszko