the ai behavior tree executing patrol sequence with observing animation between moveTo random location, when it spotted my character on perception update sight, the AI is sliding moveTo my character during observing animation and it doesnt abort.
how do is solve this? please help.
Hello @bilyjoe1000 how are you?
Based on the limited information you’ve provided, it seems that the issue may be with the animations and their states rather than the behavior tree.
I can try to help you if you provide more info about it. Could you share your Behavior Tree and the blueprint that controls the character so we can discard any issues related to them?
I’ll be waiting!
thanks, i solved it by abort the sequence when targetActor is set