Hi Everyone
I currently have a Behavior tree set up for my AI to Patrol, Chase Player and Search. Currently what happens is when the AI See’s the Player he will chase him. When he loses sight he will stop and search the last known location. However when the AI Loses sight he instantly switches to searching. What i’m trying to do it make it so theres a delay before the AI Switches to searching. Basically what you can do is run round a corner in my game and then the AI stops dead. he wont come round the corner and stop if the player is no longer there.
Is there a way to make it so that he wont stop dead when you run round a corner?