AI Autopossessing causes Collision to always be disabled

Hello trying to create a subclass of my controller that can be used as a bot but it loses collision

Created the child class of first-person character from the template to be used as an enemy.
I added a brand new AI Controller (child of AI Controller really) that runs its AI Tree.

However when this AI controller takes possession of the character, it somehow changes its collision to disabled and I can’t change its setting while running.

I’m not sure whats causing this, without the possession the collisions seem to work fine. Is there any setting that might be changing the collisions due to the AI controller?