AI-assisted solo development of a modular Unreal Engine 5 action RPG

Hi everyone,

I’m Mustafa ■■■, a game developer currently building a modular Unreal Engine 5 action RPG as a solo developer.

This project is also a production workflow experiment: I’m using AI as a structured development partner for architecture planning, C++ implementation support, code review, debugging, refactoring, documentation, and iteration.

The important part is that AI is not replacing engineering judgment. I still make the design decisions, review the code, validate the behavior in Unreal Engine, and keep ownership of the architecture.

The game currently includes modular systems such as:

  • Inventory and equipment
  • GAS-based HP and mana vitals
  • Melee combat
  • Ability system
  • Defensive mechanics
  • Enemy state systems
  • Boss-only target lock
  • Progression and level-up cards
  • Run preparation flow
  • Pooling and cleanup systems
  • Blood feedback and dismemberment systems

My goal is to explore whether a solo developer can build production-grade Unreal Engine gameplay systems with an AI-native workflow, while still following clean architecture, performance-aware design, and human-led validation.

I would love to share progress, get feedback from the Unreal Engine community, and connect with others who are exploring AI-assisted game development workflows.

Thanks for reading.

GitHub technical breakdowns: