Hi everyone,
I’m Mustafa ■■■, a game developer currently building a modular Unreal Engine 5 action RPG as a solo developer.
This project is also a production workflow experiment: I’m using AI as a structured development partner for architecture planning, C++ implementation support, code review, debugging, refactoring, documentation, and iteration.
The important part is that AI is not replacing engineering judgment. I still make the design decisions, review the code, validate the behavior in Unreal Engine, and keep ownership of the architecture.
The game currently includes modular systems such as:
- Inventory and equipment
- GAS-based HP and mana vitals
- Melee combat
- Ability system
- Defensive mechanics
- Enemy state systems
- Boss-only target lock
- Progression and level-up cards
- Run preparation flow
- Pooling and cleanup systems
- Blood feedback and dismemberment systems
My goal is to explore whether a solo developer can build production-grade Unreal Engine gameplay systems with an AI-native workflow, while still following clean architecture, performance-aware design, and human-led validation.
I would love to share progress, get feedback from the Unreal Engine community, and connect with others who are exploring AI-assisted game development workflows.
Thanks for reading.
- GitHub profile: github.com/Mustafa-■■■
GitHub technical breakdowns: