I have a basic enemy character with a blendspace and have it set to sense the player character and follow it when in range. The problem is the animation is restarting or jumpy and restarting from a certain point. I imported the animations from Mixamo and I’m trying to figure out why this is happening. I tried adding a lopping interpolation but that didn’t solve the problem I’m experiencing. I’m not sure if this has been answered on the forum already but if you can point me in the right direction i would greatly appreciate it. Here is a link to a video of the issue. Bad Loop video
Video please. It’ll make life easier.
I have no explanation, Force root Lock is a new option in U5, it also happened to me when going from U4 to U5, putting all the animations like this, it worked for me.
Thanks for the response i will give that a try and see if that fixes my issue.
I posted a link. Did it not work?
I… just got to see it now.
Okay, so let’s try the easy thing first, which is ENABLE_ROOT_MOTION.
I’ll use Domus’ screen-shot:
Set it to “TRUE”. Here, they set it to false.
@Leomerya12 & @DomusLudus Thank you both! Both options work for me thank you for your time
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