Ai and walls

If i have a bot running around, i want to be able to “hide” from it but the bot will run around the object to get to me. How do i stop this? Also is there any updated ai videos out there for 4.13

How are you doing your AI?

I prefer using the Behavior Trees and EQS. With that you make a condition in the EQS that the bot has line of sight to the player.

https://docs.unrealengine.com/latest/INT/Engine/AI/EnvironmentQuerySystem/QuickStart/index.html

Been using bht and bb to control different functions. Been needing to update my method.