So I’ve setup a rudementary AI brain in a blueprint class that give orders to AI soldiers based on objective points palced in the world. This works fine in my test area with a large box as a floor.
But now that I try to move the same sytem over to an area with Terrain it doesn’t want to work and I’m a bit parplex as to why.
Friendly soldiers who use the same Parent class as the enemy works fine if the player give them inputs to move, so I guess it has something to do with the way I assign the location to the AI brain script, the terrain collision or the distance to the AI brain placed in the world. But I can’t figure out what or if there’s another hidden limiter like the “kill everything below -1000” setting.
Script finding a valid location on the terrain at the objective location and then sends it as a move order.