nullterm
(nullterm)
1
I’m using my own AHUD class for some custom debug menus, which is working great.
However, when I add my actual game UMG UI, it is being drawn above my AHUD/debug menu.
So is there a way to make sure my AHUD class is drawn above my UMG widgets?
And also, make sure mouse input is handled by my HUD instead of UMG widgets?
Had the same question a while back and AFAIK there is no way to make your HUD class draw over widgets. Best to go all in on one or the other.
nullterm
(nullterm)
3
Gotcha, I had a feeling it might come down to that.
I just need some boxes, lines, text for the debug stuff. Is there an easy way to create a custom widget or other way to draw that stuff from code?
Yeah I used this to get started