AHUD::GetActorsInSelectionRectangle ignores bIncludeNonCollidingComponents parameter

Per title, AHUD::GetActorsInSelectionRectangle() ignores bIncludeNonCollidingComponents parameter due to improperly written “if” conditions in AHUD.cpp:1092 :

			//Selection Box must fully enclose the Projected Actor Bounds
			if (bActorMustBeFullyEnclosed && SelectionRectangle.IsInside(ActorBox2D))
			{
				OutActors.Add(EachActor);
			}
			//Partial Intersection with Projected Actor Bounds
			else if (SelectionRectangle.Intersect(ActorBox2D))
			{
				OutActors.Add(EachActor);
			}

Due to way It written, it always works as if bActorMustBeFullyEnclosed==false. Applicable to current release branch