Agor2012 - Modular Man Ultra Low Poly

Stylized ultra low poly modular man character.

Built for mobile games, stylized projects, large NPC crowds, simulations, indie titles, and performance-critical environments.

Clean topology. Optimized geometry. Production-ready setup.

ANIMATIONS DEMO

UE PROJECT DEMO

This modular ultra low poly male character pack allows you to generate a wide range of believable urban personalities without increasing production complexity or performance cost. By combining hairstyles, hats, facial hair, glasses, torsos, legs, and shoes, you can create civilians, street characters, businessmen, undercover agents, or background NPCs that feel visually distinct while remaining stylistically consistent.

The system is built for scalable character diversity in open world games, city builders, life simulations, strategy titles, and mobile projects that require large populations. Instead of repeating the same model across your scene, you can populate your world with varied individuals while maintaining ultra low triangle counts and minimal texture memory usage.

This approach gives you visual diversity, production efficiency, and performance stability in a single optimized modular character solution.

Key Features
  • Ultra low poly mesh: 1200–2000 tris per assembled character

  • Fully modular character system

  • 270,000+ unique appearance combinations

  • UE5 standard mannequin skeleton

  • 20 base animations

  • +7 UE mannequin demo animations

  • 1 Material 3 optimized color atlas textures (128x128)

Modular System (High Variation)

Create multiple character archetypes from a single asset:

  • Street thug

  • Casual civilian

  • Spy

  • Businessman

  • Urban NPC

  • Stylized background character

Included Modules

Head Customization

  • 13 Hair / Hats

  • 5 Beards

  • 3 Glasses

Body Parts

  • 9 Torso variations

  • 6 Leg variations

  • 5 Shoe variations

Total visual combinations: 270,000+

Designed for fast character population systems and procedural NPC generation.

Ultra Low Poly Optimization

Each fully assembled character contains:

  • 1200–2000 triangles

  • Clean edge flow

  • No unnecessary geometry

  • Efficient shading

Ideal for:

  • Mobile games

  • Large crowd systems

  • RTS games

  • City builders

  • Simulation projects

  • VR prototypes

  • Stylized multiplayer projects

Unreal Engine 5 Integration
  • Skeleton: UE5 Mannequin (standard proportions)

  • Fully compatible with UE5 retargeting system

  • Plug-and-play with existing humanoid animation packs

  • Easy integration into existing projects

Animations
  • 20 base animations

  • 7 default UE mannequin demo animations

Includes:

  • Idle

  • Walk

  • Run

  • Combat / action poses

  • Interaction stances

  • Basic movement set

Includes facial morph targets

for speech and emotion animation. Full range of facial expressions, making it suitable for interactive conversations, cutscenes, and gameplay reactions while maintaining ultra low poly performance.

Materials & Textures
  • 3 Color Atlas Textures

  • Resolution: 128x128

  • Supports:

    • Base Color

    • Roughness

    • Metallic

    • Emissive

Extremely lightweight texture memory footprint.

Colors can be easily adjusted inside Unreal Engine materials for rapid variation.

Production Advantages
  • One asset = full NPC system

  • High modularity

  • Extremely low performance cost

  • Clean Unreal pipeline

  • Scalable for large scenes

  • Suitable for stylized art direction

Technical Summary
  • Engine: Unreal Engine 5

  • Rigged: Yes

  • Skeleton: UE5 Mannequin

  • Modular: Yes

  • Triangle Count: 1200–2000 per character

  • Texture Resolution: 128x128 (3 atlases)

  • Animation Count: 27 total

This asset is designed for developers who need maximum variation with minimal performance cost.

NOTE

Use beards according to the head index - Head_1 is suitable for Beards_1_1..5, Head_2 is suitable for Beards_2_1..5, Head_3 is suitable for Beards_3_1..5

If you have any problems with files or any questions, feel free to contact me - I am always ready to help.