Build procedural levels with any modular mesh set. Analyze your meshes once, then snap them together intelligently — no manual offset calculations, no fiddling with transforms.
Stop hardcoding mesh dimensions. The plugin automatically detects where your meshes can connect. Floors snap to floors, walls align to edges, stairs chain together — all calculated from the actual geometry.
Works with your existing assets. Whether you're using Synty, Kitbash3D, or custom meshes, analyze them once and start building. For stylized meshes with bevels or decorations, save adjustments to a Data Table and you're set.
Video: Building a dungeon with MeshConnect
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Use Cases
Build complex structures, towns or whole levels using your existing modular asset packs
Leverage the included dungeon generator sample or your own procedural system
Enable AI agents like Claude to intelligently assemble levels using Model Context Protocol (MCP) and the included Python API and sample scripts
Create Blueprint tools that understand how your meshes connect
Rapidly prototype layouts without manual alignment
Note: Download the MCP Python Bridge plugin to enable AI agent development.
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Key Features
Mesh Analysis: Automatically detects connection interfaces from mesh geometry
Smart Placement: SpawnConnected() handles alignment and rotation automatically
Data Table Support: Save manual interface adjustments for stylized meshes
Dungeon Generator: Included BSP-based random dungeon generator
Blueprint, C++, & Python APIs: Full access from visual scripting or code
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Notes
Works with any modular asset pack
Includes demo maps and example scripts