Agent Disco - MeshConnect

Build procedural levels with any modular mesh set. Analyze your meshes once, then snap them together intelligently — no manual offset calculations, no fiddling with transforms.

Stop hardcoding mesh dimensions. The plugin automatically detects where your meshes can connect. Floors snap to floors, walls align to edges, stairs chain together — all calculated from the actual geometry.

Works with your existing assets. Whether you're using Synty, Kitbash3D, or custom meshes, analyze them once and start building. For stylized meshes with bevels or decorations, save adjustments to a Data Table and you're set.

Video: Building a dungeon with MeshConnect

Documentation

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Use Cases

  • Build complex structures, towns or whole levels using your existing modular asset packs

  • Leverage the included dungeon generator sample or your own procedural system

  • Enable AI agents like Claude to intelligently assemble levels using Model Context Protocol (MCP) and the included Python API and sample scripts

  • Create Blueprint tools that understand how your meshes connect

  • Rapidly prototype layouts without manual alignment

Note: Download the MCP Python Bridge plugin to enable AI agent development.

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Key Features

  • Mesh Analysis: Automatically detects connection interfaces from mesh geometry

  • Smart Placement: SpawnConnected() handles alignment and rotation automatically

  • Data Table Support: Save manual interface adjustments for stylized meshes

  • Dungeon Generator: Included BSP-based random dungeon generator

  • Blueprint, C++, & Python APIs: Full access from visual scripting or code

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Notes

  • Works with any modular asset pack

  • Includes demo maps and example scripts