Agent 9: A strategic, single-player adventure FPS with short and challenging levels

Agent 9
A strategic, single-player adventure FPS with short and challenging levels

Experience the action-packed life of Agent 9 and bring an end to the world’s most dangerous villains. Explore vibrant vistas and enemy-packed enclaves by sneaking or shooting your way to success. Saving the world has never been so fun!

-Post Launch Content
-8 Unique Levels
-Stealth and Combat Mechanics
-High Scores and Ratings
-Varied Enemy Types
-Boss Battles
-Secrets and Lore
-Permadeath Mode

You’re gonna die a lot, but that’s okay! Agent 9 is all about trial and error. Succeeding at a level requires you to learn it’s ins and outs, enemy locations, and unique mechanics. Once a level becomes familiar, you can go for the best score to achieve that sweet-sweet platinum rating. Get your hands on a variety of weapons to help you sneak or shoot through each level!

Stylized World
Dive into the 1960’s era through hand-made and original levels. From underground lairs to snowy mountain tops, Agent 9 offers a varied and beautiful array of environments for you to explore.

Underdog Developer
Agent 9 is the product of just one guy under the banner of Noodle Games. I wanted to create a game that calls back to an earlier time when the gaming industry was much simpler. By creating a single player experience with a focus on gameplay, I hope to have achieved a balance between the new and the old values that players search for. Agent 9 proudly wears its inspirations on its sleeve, and although I am the sole creator the game really owes everything to the community’s collective voice. I put thousands of hours and all of my passion into this project, so I sincerely hope you enjoy it!


Progress Report:
I spent the last two days modelling, rigging, and starting to animate a silenced M1911. There is still lots of work to do, but here’s what I have so far:


Tell me what you think! I need all the feedback and criticism I can get!

Progress Report:
Here he is, Agent 9! I spent the last few days creating, rigging, and animating him, and I’m pretty happy with the results! More characters to come soon!


Progress Report:
I spent the last few days creating Agent 9’s safehouse, and here’s what I’ve got so far! There are tons of new models and textures, some of which will be reusable in the game’s main levels. My goal with this environment was to keep it small and intimate, packing in as much detail, identity, and character as possible. I plan portray Agent 9’s persona through the world built around him, which largely includes the space he spends most his time in. Of course, there is still a way to go before i’m satisfied, but as the game progresses I’ll continually add more and more detail. The player will be returning here often, so I want it to feel special! I’ll be posting my progress on the first level very soon, so stay tuned!


Progress Report:
The first Goon AI model for Agent 9! He’s still in the early stages but progress is steady. Right now only basic functionality exists like moving and animation. The next few weeks will mainly be dedicated to getting the AI systems up and running smoothly!