Hello Friends,
I am An Born 2 Month Child in UE4 Exp Basically Begineer
I Was Getting This Following Error -
1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: Revise, Configuration: Development_Editor x64 ------
2>Building ReviseEditor…
2>Using Visual Studio 2019 14.29.30138 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
2>Building 4 actions with 4 processes…
2> [1/4] ReviseGameMode.cpp
2>D:\Unreal Projext\Revise\Source\Revise\ReviseGameMode.cpp(19): error C2653: ‘AReviseGameModeBase’: is not a class or namespace name
2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command ““D:\Epic Games Stored\VALORANT\UE_4.27\Engine\Build\BatchFiles\Build.bat” ReviseEditor Win64 Development -Project=“D:\Unreal Projext\Revise\Revise.uproject” -WaitMutex -FromMsBuild” exited with code 6.
2>Done building project “Revise.vcxproj” – FAILED.
My .Cpp File
// Copyright Epic Games, Inc. All Rights Reserved.
#include "ReviseGameMode.h"
#include "ReviseCharacter.h"
#include "UObject/ConstructorHelpers.h"
#include "GameFramework/GameModeBase.h"
AReviseGameMode::AReviseGameMode()
{
// set default pawn class to our Blueprinted character
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPersonCPP/Blueprints/ThirdPersonCharacter"));
if (PlayerPawnBPClass.Class != NULL)
{
DefaultPawnClass = PlayerPawnBPClass.Class;
}
}
void AReviseGameModeBase namespace:: StartPlay()
{
check(GEngine != nullptr);
//Display a debug message for five seconds.
//The -1 "Key" value argument prevents the message from being updated or refreshed
GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Yellow, TEXT("Hello World,this is FPSGameMode!"));
}
**My .h**
#pragma once
#include “CoreMinimal.h”
#include “GameFramework/GameModeBase.h”
#include “ReviseGameMode.generated.h”
UCLASS(minimalapi)
class AReviseGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
AReviseGameMode();
};
I am Following This Document -
[https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/CPPTutorials/FirstPersonShooter/1/](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/CPPTutorials/FirstPersonShooter/1/)