After vertex paint, how turn off the realtime viewport?

Hi I found this bug that after using vertex paint mode you cant deactivate the real time viewport.
Has anyone found a way around this issue?

atm im forced to close ue4 and open it again. not ideal.

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i have this same problem in unreal engine 5.1… i cant disable realtime viewport so my gpu lightmass is stuck in slow mode. This happens after i used mesh painting…

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only way to fix this is by restarting the engine. anyone found a better more practical solution?

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Hi! I have this same problem… anyone found a solution?