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After using SetScreenResolution, content of the window have biger size than window

Hi
I try to create main menu, with graphic options. First i want to do change resolution and witch to fullscreen.
This is how i use blueprints:

https://forums.unrealengine.com/filedata/fetch?filedataid=152583&type=thumb

I play ‘game’, and i start with 1280x720 resolution:

https://forums.unrealengine.com/filedata/fetch?filedataid=152584&type=thumb

go to options click apply, and this is what happend, look like window size is fullHD, but inside works in 2k(my screen resolution)

ssLauncer.jpg

I already followed a lot of tutorials, and cant figure it out what is going on, pls help.
Change resolution with console comand, works fine
This is the gameusersettings.ini

[/Script/Engine.GameUserSettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=2560
LastUserConfirmedResolutionSizeY=1440
WindowPosX=-1
WindowPosY=-1
FullscreenMode=0
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=0
Version=5
AudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000