I import a usd file from nvidia composer.
Opening with USD Stage Editor works and both usd stages look the same.
After import some actors are at location 0. i figured out, those xforms have a xformop: transform in the composer which is disabled.
enabling it moves the xform in the composer to an offset which is not correct in the usd scene in the composer and in the usd stage in unreal. but after import the transform of this object is correct.
one solution would be: enabling the transform operation during the import. this is not possible, as it is only changeable within the usd scene before exporting it. in the stage editor, one only can see the order (and what is active) but one can not change it.
any ideas what the reason for this behaviour is? and is there a solution to this?
thx.