Strange thing happening with a custom component that derives from the Camera Component class. Back in UE5.0 everything was fine: Some stuff happening on event tick.
Since upgrading to 5.1, it just no longer ticks, but ONLY on cooked builds. If i playtest in PIE or standalone from the editor, it ticks properly.
I found a way around it by shooting a custom event on a looping timer triggered on begin play, but I don’t like this… Something fishy’s going on.
Hope this helps