After upgrading from 5 to 5.1, custom component no longer ticks on cooked builds but ticks fine in PIE

Strange thing happening with a custom component that derives from the Camera Component class. Back in UE5.0 everything was fine: Some stuff happening on event tick.

Since upgrading to 5.1, it just no longer ticks, but ONLY on cooked builds. If i playtest in PIE or standalone from the editor, it ticks properly.

I found a way around it by shooting a custom event on a looping timer triggered on begin play, but I don’t like this… Something fishy’s going on.

Hope this helps