5.4 Set the UE version when reading
Archive.SetUEVer(FPackageFileVersion(EUnrealEngineObjectUE4Version::VER_UE4_CORRECT_LICENSEE_FLAG, EUnrealEngineObjectUE5Version::DATA_RESOURCES));
5.4 Set the UE version when reading
Archive.SetUEVer(FPackageFileVersion(EUnrealEngineObjectUE4Version::VER_UE4_CORRECT_LICENSEE_FLAG, EUnrealEngineObjectUE5Version::DATA_RESOURCES));