After turning off collision and then turning it on again, the physical constraint component becomes invalid.


This blueprint will be executed immediately after the level is run.
To eliminate possible collision problems, the actor has been suspended and the door size has been reduced.
When this blueprint is not executed, the physical constraints can operate normally, limiting the door’s rotation angle to 90 degrees, and the log shows that the angular constraint exists. However, after executing the blueprint of closing and reopening the collision, the physical constraints are invalid. The door can rotate at will without hitting the door frame, and the log shows that the angular constraint force is always (0, 0, 0)
Does anyone know how I can get physics constraints to work properly again?