I separately exported 2 different FBX files: my animation of a skeleton and the character with that skeleton. However, when I imported them in UE5, my looped animation broke and didn’t look the same as in 3ds max.
I separately exported 2 different FBX files: my animation of a skeleton and the character with that skeleton. However, when I imported them in UE5, my looped animation broke and didn’t look the same as in 3ds max.