All my projects packaged and installed on device will run at 60 FPS, but then drop to 30 FPS when I sleep / resume the device. I have a newly created blank project to test, with a level map that has no actors or assets, and it’s still happening.
I have no idea what is going wrong or how to fix it. Does anyone know what it might be?
Basically UE5 limit the game to 30fps to keep the experience smooth. I know it is stupid. But it is what it is. Give me your discord account so i help you tomorrow. Then if we find a solution I or you post it here for others.
Late answer, but after digging into this issue a lot, I found a solution (though I’m not proud of it, it works).
The concept is to add a lifecycle application component in your Player Controller and bind it to the “Application Has Reactivated” delegate event. On reactivation, add a delay (0.3 seconds), send a command (Execute Command blueprint) with r.VSync 1, then add another delay (0.3 seconds), and send a command with r.VSync 0.
The delays are important :'(.
I’m sorry, it’s a terrible solution, but at least I get my FPS back.