After splitting the screen, the volume cloud displays incorrectly

When I was developing with Unreal Engine 4.26, I needed to split the screen. However, after splitting the screen, the volume cloud in the scene displayed incorrectly. It only displayed correctly in the window with the first controller, while the clouds in the windows with other controllers were replaced with some fog-like stripes. I have confirmed that this issue is not caused by the cloud material, as the same issue occurs when I use the default cloud material.
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