After making a character go into ragoll, I want it to stay in the position but I do not need to keep simulating physics on it.
If I simply stop simulating physics the animation blueprint will take back over and return to idle animation.
I can disable the anim blueprint but the character still returns to its default pose.
I’ve tried setting Set Actor Tick Enabled to false but that doesnt seem to do anything, the anim blueprint still runs.
More broadly, what I am trying to accomplish is that I need for enemy bodies to remain pretty much indefinitely. But all I need left behind is just a visual representation.
If it is not possible to easily save the skeleton after ragdoll, I guess the alternative would be to have a few death poses that could used, and the skeletal mesh could be swapped for a static mesh?
Would be easier if I could just disable tick and be done though.