Hello,
I made a simple Player Pawn movement:
After some time new UI widget created with some text window (while player pressing W or Up buttons):
So, I set IgnoreMoveInput to true to stop PlayerPawn Movement (so, player stops pressing any button on keyboard).
Next, I hide the UI widget and set IgnoreMoveInput to false, but PlayerPawn starts moving ignoring the fact that no button is pressed on the keyboard.
So, is it possible to make MovementInput not active if no buttons (W or Up) are pressed?
Thank you!