After Saving Camera Tracking Using Take Recorder, Composure Still Use Scene Camera

Hi,

I am using UE 5.4. I have a camera tracked with vive tracker and a composure. I record my footage on the camera, and also use take recorder to record tracking.
Then I transfer the video recorded to PC create a media in unreal.
I unlock the sequence recorded by take recorder and I add that media track (created from camera footage) to the sequencer.
Everything works as expected, except that the composure, doesn’t use the camera recorded in the sequencer, but uses the active camera in the scene.
How can I make the composure actor use the camera that is being played back from sequencer?

Thank you for advance.